The effects of high-quality CPD on teachers and pupils

A report from the Education Policy Institute (EPI) reviews the evidence on the impact of continuing professional development (CPD) for teachers, and finds that high-quality CPD can play a role in improving teaching quality.

Commissioned by Wellcome, the rapid review and meta-analysis examined 52 randomised controlled trials evaluating CPD programmes for teachers in order to establish their impact on pupil and teacher outcomes. These were trials of interventions that went beyond current practice in school, and might include training courses, mentoring, seminars and peer review.

The findings of the report suggest that high-quality CPD has a positive effect on pupils’ learning outcomes with an effect size of +0.09. The review also suggests that the availability of high-quality CPD may have a positive impact on teacher retention, particularly for early-career teachers.

Source: the effects of high-quality professional development on teachers and students: A rapid review and meta-analysis (February 2020), The Education Policy Institute

Computer games to improve children’s maths and science achievement

An independent evaluation of Stop and Think: Learning Counterintuitive Concepts has found evidence of a positive impact in maths and science outcomes for pupils in Key Stage 2.

The Learning Counterintuitive Concepts project, funded by the Education Endowment Foundation and Wellcome, aimed to improve science and maths achievement for Year 3 (7–8 year olds) and Year 5 (9–10 year olds) using an intervention called Stop and Think. When learning new concepts in science and maths, pupils must be able to inhibit prior contradictory knowledge and misconceptions to acquire new knowledge successfully. Stop and Think is a computer-assisted learning activity that aims to improve a learner’s ability to adapt to counterintuitive concepts by training them to inhibit their initial response, and instead, give a slower and more reflective answer.

The randomised controlled trial involved 6,672 children from 89 schools across England. The intervention was delivered to the whole class and consisted of 30 sessions delivered for a maximum of 15 minutes, three times a week, for 10 weeks at the start of maths or science lessons.

The results suggest that pupils who participated in Stop and Think made more progress in science and maths on average, compared to children in the business-as-usual control group.  The combined effect size across the two year groups for maths was +0.09 and +0.12 for science.

To check whether this impact was due to the Stop and Think game specifically, or was a result of the extra pupil engagement and motivation arising from having a fun computer-based activity at the start of lessons more generally, schools were offered an alternative computer-based programme that did not include any content from Stop and Think. Intervention-group pupils also made more progress than pupils in this “active” control group. The combined effect sizes for maths and science were +0.13 and +0.15 respectively.

Source: Stop and Think: Learning counterintuitive concepts. Evaluation report (September 2019), Education Endowment Foundation