The impact of a classroom management programme on children’s mental health

Tamsin Ford and colleagues evaluated the effectiveness of the Incredible Years Teacher Classroom Management (IYTCM) programme. The IYTCM programme aims to improve teachers’ classroom management skills and build strong relationships with students and their parents. Teachers are trained to ignore low-level bad behaviour that often disrupts classrooms and instead develop effective behaviour plans that encourage and promote emotional regulation skills.

The study, published in Psychological Medicine, used a cluster randomised controlled trial, in which children ages four to nine from schools across the southwest of England were randomly allocated to undertake the IYTCM programme or continue their usual practice over a 30-month period (with outcomes assessed at 9, 18, and 30 months). One class in each of 80 schools (40 IYTCM, 40 usual practice; 2,075 children in total) participated. Effects of the intervention on students’ mental health were assessed via the Total Difficulties score from the teacher-report version of the Strengths and Difficulties Questionnaire (SDQ). Data on a range of secondary outcomes (e.g., children’s disruptive behaviour, service use), was also collected in addition to detailing the costs of IYTCM compared to usual practice.

The report concludes that IYTCM may provide a small short-term improvement to children’s mental health, particularly for children who are already struggling. The results of the trial showed there was a small reduction in the SDQ Total Difficulties score at 9 months, but not at 18 or 30 months.

Source: The effectiveness and cost-effectiveness of the Incredible Years® Teacher Classroom Management programme in primary school children: Results of the STARS cluster randomised controlled trial. Psychological Medicine, 1-15.

Good behaviour is no game

An evaluation conducted for the Education Endowment Foundation looked at whether the Good Behaviour Game (GBG) improved pupils’ reading skills and behaviour.

The GBG intervention is a classroom management approach designed to improve pupil behaviour and build confidence and resilience. The game is played in groups and rewards pupils for good behaviour. More than 3,000 Year 3 pupils from 77 UK schools took part in a randomised controlled trial of GBG over two years. Around a quarter of the pupils in the schools were eligible for free school meals, around a fifth were pupils with special educational needs, and 23% had English as an additional language.

The analysis indicated that, on average, GBG had no significant impact on pupils’ reading skills (effect size = +0.03) or their behaviour (concentration, disruptive behaviour and pro-social behaviour) when compared to the control group pupils. However, there was some tentative evidence that boys at risk of developing conduct problems showed improvements in behaviour.

Source: Good Behaviour Game: Evaluation report and executive summary (July 2018), Education Endowment Foundation

Are classroom management programmes effective?

Ada Chukwudozie and Howard White at The Campbell Collaboration have prepared a new summary of a previously published systematic review of teacher classroom management practices.

The review examined the effects of teacher classroom management programmes on disruptive or aggressive pupil behaviour and sought to identify which management components were most effective. Examples of the classroom management programmes included COMP (Classroom Organization and Management Program) and the Good Behaviour Game.

A total of 12 studies were included in the review. These studies reported on public school general education classes with pupils from Kindergarten to  12th grade (Years 1 to 13). Effectiveness studies had to use a valid experimental or quasi-experimental design with control groups to be included in the review.

According to the summary, multi-component classroom management programmes had a significant positive effect in decreasing aggressive or problematic behaviour in the classroom. Results showed that pupils in the treatment classrooms in all 12 studies reviewed showed less disruptive or problematic behaviors when compared to pupils in control classrooms without the intervention.

The summary notes that it was not possible to make any conclusions regarding which components of the management programmes were most effective due to small sample size and lack of information reported in the studies reviewed.

Source: Effective multi-component classroom management programmes seem to improve student behavior in the classroom but further research is needed (2017) The Campbell Collaboration.

Evidence on improving preschool children’s social and emotional competence

MRDC has released findings from the Head Start CARES demonstration, an evaluation of the effects of three classroom-based approaches to enhancing children’s social-emotional development on a large scale. These programmes were The Incredible Years Teacher Training Programme (which focuses on teachers’ management of the classroom and of children’s behaviour); Preschool PATHS (which uses structured lessons to help children learn about emotions and interact with peers appropriately); and Tools of the Mind–Play (a one-year version of the Tools of the Mind curriculum that promotes children’s learning through structured “make-believe” play).

The demonstration was conducted in the US with 17 Head Start providers (similar in some ways to the UK’s Sure Start programme) that varied by geographic location, organisational setting, and size. Centres operated by these providers were randomly assigned to one of the three interventions or to a “business-as-usual” control group. Key findings included:

  • PATHS showed small to moderate improvements in children’s knowledge and understanding of emotion (emotion knowledge), social problem-solving skills, and social behaviours.
  • The Incredible Years improved children’s emotion knowledge, social problem-solving skills, and social behaviours. It did not produce expected impacts on children’s problem behaviour and executive function (except for highest-risk children).
  • Tools of the Mind–Play did not demonstrate expected impacts on executive function or self-regulation; it produced only positive impacts on emotion knowledge.

The authors note that the estimated impacts should be interpreted as the effects of the interventions beyond any effects of the existing Head Start programme in these classrooms. Overall, findings showed that evidence-based approaches can improve preschool children’s social-emotional competence when implemented at scale with appropriate supports.

Source: Impact Findings from the Head Start CARES Demonstration (2014), MDRC.

Disappointing findings for Responsive Classroom

A new article in the American Educational Research Journal describes a randomised controlled trial (RCT) to examine the efficacy of the Responsive Classroom (RC) approach on pupil achievement. The authors found that pupils taught using RC did not outperform those at schools assigned to the control condition in maths or reading.

RC is a widely used professional development intervention comprising practical teaching strategies designed to support children’s social, academic, and self-regulatory skills. More than 120,000 teachers have been trained in the approach. This trial involved 2,904 children from 24 US schools. They were randomised into intervention and control conditions, and studied from the end of second grade (Year 3) to fifth grade (Year 6).

Results showed that random assignment to RC did not have an impact on achievement outcomes. The authors say that other RCT results linking social-emotional learning (SEL) interventions to SEL outcomes are similarly lacklustre, and that there are several plausible explanations including the trial involving too few schools to detect a small effect. They also note that some outcomes (eg, motivation and engagement) may not adequately translate into outcomes measured by state standardised achievement tests, and that adopting interventions such as the RC approach involves a long process of teacher change ranging from three to five years. Data for this study was gathered during teachers’ first and second years of RC implementation, early in the process of adoption.

Source: Efficacy of the Responsive Classroom Approach: Results From a 3-Year, Longitudinal Randomized Controlled Trial (2014), American Educational Research Journal, 51(3).

High hopes for good behaviour

A new review, published in the Review of Educational Research, analyses the evidence on The Good Behavior Game (GBG), a classroom management programme that has been used (and studied) for 40 years. Strategies in the programme include acknowledging appropriate behaviour, teaching classroom rules, providing feedback about inappropriate behaviour, verbal praise, and providing rewards as reinforcement.

A total of 22 studies met the authors’ inclusion criteria. In these, the programme was mainly being used in mainstream primary schools with externalising, challenging behaviours (eg, disruptive behaviour, off-task behaviour, aggression, talking out, and out-of-seat behaviours).

The review aimed to describe and quantify the effect of the GBG on various challenging behaviours in school and classroom settings. The findings suggested that the GBG had moderate to large effects on a range of challenging behaviours, and that these effects were immediate. The correct use of rewards was found to be important for intervention effectiveness. Few studies considered the long-term impact of the GBG, but the authors conclude that the effects were largely stable, with only a very slight decrease over time.

The authors note that the GBG has been implemented by individuals in a variety of school roles (such as classroom teachers, student teachers, librarians, and lunchtime staff), and that this highlights the ease with which the GBG can be implemented under a variety of conditions. Additionally, the relatively brief training for practitioners in the studies suggests that the GBG can be used successfully without extensive training.

The Education Endowment Foundation (EEF) is currently funding a randomised controlled trial of the GBG in 74 schools in England.

Source: Effects of the Good Behavior Game on Challenging Behaviors in School Settings (2014), Review of Educational Research, online first June 2014.